Monday, January 16, 2023

How many alters does one Necromancer need?!

 Welcome back to the exciding adventures of what's his (or her, IDK yet) name!

It's been a while, but here is the second part of the expedition to the skeleton caverns.

As I had returned to town from the first foray in to the caverns, I bought a blessed suit of armor, and a shield. I lost my original character sheet, and assumed I got the cloak, but later found out it was the chainmail. To late to fix now, so I had a great axe, a cloak over my blessed armor, and a shield (perhaps great axe and shield seems odd, but my dude (or chick?) rock like that) as I went in the second time. I didn.t get to explore further then the second stone room before redrawing from the dungeon ones more, but am by now following the written rules (the I originally misunderstood do to 1.0 ed. mental disruption) and rolled for monsters every time I went in to a room - not just a "new" room. No Chapbook without a few misses, so I'm staying true!
In town I got a bit of ale, because my play piece get a bit shaken with a charisma of only 1.

Now we rock, smashing skeleton guards, and what not. We push two more rooms south, finding bloody alters in both of them. Interior designer wanted? Well, at least now I have a place to boss hunt. Three rooms next to each other with boss chances (crypt, alter, alter) make it simple. Go back and forth in the stone rooms until all other monsters have been encountered, then prance around in the crypt, and around the alters. Ceeelebrate good times come-on!

Now, that's a bit boring, so I will push further in to the inky darkness, hunting patiently the vile filth which hide there from the light of truth and justice. But I got a retirement plan now, so there's that.
I went back first, though. Can't live of bread crusts and ale alone, my sweet and beautiful wife tells me...

Carecter record for now:
Advancements: 0
Name: ?
Race: Human
Class: With a CH and DE of 1 I guess Lover is out of the question, so...

St 3
De 1
Wi 3
Ch1

Proficiency: St

Ranged: Great Axe (d6+1)
Armor: Cloak (+6h), Blessed Armor (+6h&w), Shield (+3h).

Items: potion, bread crust, 3x ale, 2x holy water.

Gold: 30

Health: 39 (24+6+6+3)
Will: 30 (24+6)


Oh, and I realized I shouldn't make an "E" room by 0.0 rules, but it doesn't do any difference no, so I leave it in.


Good health!
~J